![]() ![]() Rescue Hood enhances Wigglytuff's durability further through increased defenses and improves the shields from Starlight Recital. reduction, improving Double Slap's damage. This is a well-balanced build centered on charging the frontlines with Sing and dealing damage using Double Slap. ![]() Def., and Defense can be freely traded for the other stats. Atk to maximize Wigglytuff's damage output. The buid's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 4 White Emblems for additional HP. Focus Band gives Wigglytuff the durability and survivability when it charges targets.Įject Button adds more mobility on top of Rollout and can be used offensively or defensively. It also provides a nice amount of HP for durability. penetration, increasing its damage output even more. and increases Wigglytuff's minimum move damage. This build is centered on dealing damage using Rollout and Double Slap.Ĭhoice Specs gives a decent amount of Sp. Atk or HP to make Wigglytuff's support capabilities better. X Speed gives Wigglytuff the mobility it needs move around and help out its allies. Buddy Barrier adds a large amount of HP and grants an additional shield when using Starlight Recital. Rescue Hood improves Wigglytuff's durability through increased defenses and makes Starlight Recital's shields more effective. It also helps Wigglytuff and its lane partner to level up faster. Share provides a decent amount of HP and movement speed. ![]() This build focuses on supporting allies by disabling enemies with Sing and dealing damage using Dazzling Gleam.Įxp. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Standing recharge from 0% to 100% is reduced from 134s to 92s. Duration of shield effects on the user decreased.įixed a bug where the Unite Move Gauge could not be actively built up after use. Shield duration increased from 1s to 2.5s. Status Effect duration increased from 1s to 1.5s.ĭamage reduced from 2191 to 1839 (-17.47%).įixed a bug where Dazzling Gleam was not dealing damage to some Wild Pokemon.Ĭooldown reduced from 4.5s to 4s. Damage increased from 2190 to 3054 (+39%).įixed issue where the Pokemon put to sleep would not wake up after being hit with an attack. (+14%)ĭamage dealt to opposing Pokemon increased from 352 to 438 (+24%) per hit.Ĭooldown decreased from 5s to 4.5s (-0.5s). Defense increased from 149 to 482 (+223%).ĭamage increased from 914 to 1050. ![]()
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